Brian Stewart McDonald
Game Designer
(973) 980-4950
brian@latestEvolution.com
www.about.me/bmcdonald
ABOUT ME
I excel in creating fun games on time and on budget through smart design, creative re-use, open communication, and flexibility.
PROFILE
- Strong ability to extract core problems from feedback and create elegant solutions to these problems
- Highly visual designer with an eye for scene composition as well as UI layout and flow
- Gamer at heart - minimizing frustration and maximizing fun are paramount in every decision
- Unique Computer Science background bridges the communication gap between designers and engineers
WORK EXPERIENCE
Designer at Activision / Neversoft - April 2011 to Present
I was hired by Neversoft to work on an unannounced action shooter for console and PC. Here I design single player missions and encounters with a critical eye towards creating engaging experiences through well scripted AI and high octane action moments.
- Unannounced Title - Action Shooter
Designer at n-Space, Inc. - July 2008 to October 2010
Recruited for my vast knowledge of the music/rhythm genre, I soon grew into a designer who could ably design for many different genres including: action/adventure, FPS, and RPG. My knowledge of computer science, as well as my communicative and collaborative nature, soon made me the "go-to" person for design tasks that required an unusual amount of code or animation support.
- Heroes of Ruin - Action RPG
- Tron: Evolution - Action / Adventure
- GoldenEye 007 - 1st Person Shooter
- Toy Story 3 - Action / Platformer
- Hannah Montana: The Movie - Music / Adventure
Assistant Programmer at Liquid Entertainment - Summer 2007
Hired as an assistant programmer, I excelled while working on interdisciplinary tasks. Taking on challenges such as level streaming, level scripting, and facial animation set creation I worked with fellow coders as well as those in design, world building, and animation.
- Rise of the Argonauts - Action RPG
Skills
Personal
- Collaborative
- Imaginative
- Outgoing
Software
- MS Office
- Radiant
- Unreal 3 Suite
Languages
- Python
- Perl
- C / C++
Personal Projects
Audiotron - Motion Controller Music / Shooter Hybrid
- Runner Up at the 2008 Vicarious Visions Student Challenge
Mr. Flatland - Puzzle
- 1st Place and Most Fun at Rensselaer’s Spring 2008 Game Jam
Mogg - 2D Music / Shooter
- 1st Place at the 2008 Vicarious Visions Student Challenge
EDUCATION
Rensselaer Polytechnic Institute, Troy, NY - Graduated Spring 2008
- Dual Major: BS of Psychology & Computer Science
- Minors: Game Development & Philosophy
Academic Honors
- Cumulative GPA - 3.8
- Best Overall Game - Vicarious Visions Student Challenge 2007
- Graduated Cum Laude – Uninterrupted Dean’s List
- Rensselaer Leadership Award





