Monday
May052008
Audiotron
Posted on
Monday, May 5, 2008 at 7:29PM
Monday, May 5, 2008 at 7:29PM
What is it: A music game similar to Rez that uses head tracking and light-gun style aiming
Team:
+ Jennifer Ash - designer, graphic designer
+ Brian McDonald - designer, musician, UI artist
+ Jacob Moore - hardware engineer
+ Dan Nottingham - programmer
Time-frame: 10 weeks
Accolades: Runner up - 2008 Vicarious Visions Student Challenge
Can i play it: Yes
Controls:
Movement in Audiotron is accomplished through head tracking while shooting is done with the Wii Remote.
If motion controls aren't your thing, there are also keyboard and mouse controls. WASD moves the player while the mouse is used for aiming and shooting.
Shooting:
- Enemies in Audiotron are meant to be shot in groups. You need to hold the trigger and target multiple enemies.
- The time you have to target enemies is dependent on whether you press the trigger on beat or not.
- Pressing on beat gives you 8 beats to target enemies
- Pressing off beat gives you only 4 beats to target enemies
- If you've lost the beat, watch the gold frame around the screen; it pulses to the beat of the music!
Scoring & Unlocking Music:
- Every enemy you target gives you points. Your score is displayed in the lower right of the screen.
- To unlock tracks you need to target multiple enemies of the same type.
- In the upper right of the screen there is a COMBO meter.
- The COMBO meter tells you how many enemies (of a single type) you need to target to unlock a new music track.
- Each enemy unlocks a different track.
- At the beginning of the game a 4 combo will unlock a track; by the end of the game you need a 10 combo.
- You know you've got a sufficient combo when the COMBO display turns gold.
- Getting a 10 combo at any point in the game unlocks the song's melody!
- Getting a consecutive combos increases your score multiplier; the higher your MULT, the more points you get per enemy.
Screenshots:







tagged
Design,
Project Management,
Scripting,
UI in
Video Games
Design,
Project Management,
Scripting,
UI in
Video Games 




