Boss fights... ಠ_ಠ
Wednesday, July 21, 2010 at 1:36AM
Difficulty is a very difficult thing to tune; especially for a developer who, by the end of the project, has played their game to death and back again. And though some games have difficulty problems throughout the entire game, most games (that i finish) only let this problem show a select few times. During boss fights.
Boss fights, by their very nature, should be epic. When i finish one i want to feel great, like i've defeated my nemesis. I want to feel like i've overcome great odds to beat a foe whose pure strength was greater than mine, but whose mind obviously wasn't. I don't want to feel like i just beat i small child wearing full plate. And i certainly don't want to feel like i got lucky on my 5th or 6th try. I want to die.... but only one time!
Brian |
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Bosses,
Difficulty,
Dying in
Design 



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