About Me

Hi, my name is Brian. I am a game designer living in Orlando, FL. When i'm not working, i enjoy playing music games and writing in a blog that no one will ever read!

Email - Brian S McDonald Email
LinkedIn - Brian S McDonald LinkedIn
Last.fm - Brian S McDonald Last.fm
Current Playlist
  • Dance Central
    Dance Central
  • Halo Reach
    Halo Reach
  • Batman: The Brave and the Bold
    Batman: The Brave and the Bold
  • Boom Blox Bash Party
    Boom Blox Bash Party
  • DJ Hero 2 Turntable Bundle
    DJ Hero 2 Turntable Bundle
  • Age of Booty [Online Game Code]
    Age of Booty [Online Game Code]
  • Dragon Age Origins: Ultimate Edition
    Dragon Age Origins: Ultimate Edition
  • Sin and Punishment: Star Successor
    Sin and Punishment: Star Successor
  • Heavenly Sword
    Heavenly Sword
  • Sid Meier's Civilization Revolution
    Sid Meier's Civilization Revolution
  • Battle of the Bands
    Battle of the Bands

Entries in Dying (1)

Wednesday
Jul212010

Boss fights... ಠ_ಠ

Difficulty is a very difficult thing to tune; especially for a developer who, by the end of the project, has played their game to death and back again. And though some games have difficulty problems throughout the entire game, most games (that i finish) only let this problem show a select few times. During boss fights.

Boss fights, by their very nature, should be epic. When i finish one i want to feel great, like i've defeated my nemesis. I want to feel like i've overcome great odds to beat a foe whose pure strength was greater than mine, but whose mind obviously wasn't. I don't want to feel like i just beat i small child wearing full plate. And i certainly don't want to feel like i got lucky on my 5th or 6th try. I want to die.... but only one time!

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